Sir Arkibald Clemente

Sir Arkibald Clemente was a mercenary captain and former templar in the pay of the adventurer’s arch-nemesis, Baron Pleskai von Wallenstein of Würzen. Clemente was hired as part of Wallenstein’s ploy to become Grandmaster of the Knights of Sigmar’s Blood. Clemente’s price was the right to kill Tankred Konigstadt, who was a contender for the title of Grandmaster, as he a decade before exiled Clemente from the Knights of Sigmar’s Blood.

The adventurer’s finally confronted him at the Eternal Watch Temple at the Black Fire Pass, where he and a group of mercenaries tried to assassinate Tankred. The adventurers were awarded the Tears of Ghal Maraz – amulets forged from the molten metal left from the strikes of the legendary hammer.

Clemente is a tall broad shouldered fighting man with a commanding voice and a clean shaven head. He is past 40 years old and has spent the last 8 as mercenary captain of the company The Laughing Men. His face bears many scars and his eyes are grey and steely. He is a feared man with many enemies, so he rarely appears during the day. He is an outcast Templar of Sigmar’s Blood, after he charged pilgrims money for protection and then refused to protect them from orks. He is also a close ally of Wallenstein, who has promised him revenge. He has since been involved in many deposing of nobles and had a stint in the Border Princes.
The Laughing Men is – in certain circles – a fairly well known mercenary company numbering about 100, which has done quite a bit of fighting in the South, in the Border Princes, among other places.

Career: Captain, Ex Squire, Ex Knight

WS    BS   S     T     Ag    Int   WP   Fel
73’’’’’’ 41’’ 52’’’ 59’’’’ 50’’’   41’’ 48’’’   35’
A   W       SB    TB   M   Mag   IP   FP
3’’   17’’’’’   5     5      4     0       0    0
Skills: Academic Knowledge (Heraldry, Religion, Strategy/Tactics), Animal Care, Animal Training, Charm, Gossip, Dodge Blow +20, Ride +20, Speak Reikspiel +10, Bretonnian, Kislevite), Perception, Secret Language (Battle Tongue), Read/Write,
Talents: Disarm, Etiquette, Specialist Weapon Group (Cavalry, Two-handed, Flail), Strike Mighty Blow, Sturdy, Warrior Born, Quick Draw, Lightning Parry,
Armour Points: H 5, A 5, B 5, L 5
Trappings: Full plate, best craft sword, best craft dagger, destrier, small chest with 140 gc, 220 shilling, which he also uses for pay for the mercenaries

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