What you are reading now is the first episode of my solo Twilight: 2000 campaign. I’ve written a blog post to explain the setup and my thoughts in more depth. Reading on, you will find brief bios of the characters and further down their first “adventuring day”. I hope you enjoy it – comments are welcome!
MINOR SPOILER WARNING: I am using the random events from the core ruleset. A few of them contains surprises, which will act as minor spoilers. I’m NOT using the big Scenario Sites, so there are no major spoilers.
A pick-up truck painted with a brown and green camo-pattern blasts down a country road in central Poland. In the driver seat is a not quite young Polish woman wearing the worn uniform of a second lieutenant. Next to her, in the passenger seat, is a somewhat dazed African American Captain pushing 40, wearing glasses. In the cargo bed lies a red-headed corporal, M16 in hand with blood stains on his face and clothes – none of it his own – staring into the sky. Looking back from where they came is a young hispanic private in fatigues with his M4 carbine ready.
Welcome to: Escape from Kalisz! This text is the result of the first “in game” day of my Twilight: 2000 4th edition solo-campaign. There is a more comprehensive introduction, but you can also just read on. Knowledge of the game is not a requirement!
The characters are:
Captain Charles King
King went to community college on the outskirts of Savannah, Georgia and got a degree in electrical engineering. He subsequently joined the army to become an officer. He ended up doing intelligence work as a staff officer, but got stuck as a captain. Maybe his superiors thought he wasn’t aggressive enough, or maybe it was a race thing? King mustered out and became a manager at a power plant. In the meantime, his marriage had failed, and when the war broke out he was called up as a reservist. In Poland, he was attached to the Intelligence section of the 5th division. However, shortly before Operation Reset and the push on Lodz he was given command of an understrength company, basically a platoon and a half of maybe 50 grunts.
The company suffered many casualties pushing towards Lodz and had to retreat with the rest of the division. 10 minutes before the game begins, the “battalion” has fought a rearguard action, and is soundly trounched: attacked by ground forces and hit with both mortars and a bit of artillery. When the defense breaks down the survivors scatter.
Charlie actually turned out to be a capable leader in his short stint as a company commander, despite his looks as a desk jockey. He is ashamed that he didn’t save more of his men, and considers his past a failure with two failed careers and a failed marriage. He is determined to save this little group. This will succeed!
Lieutenant Krysia Zielinski
The 34 years old Second Lieutenant was a history teacher at a highschool in Warsaw before the war. But in 1997, when the Soviets attacked, she joined the Polish army as an officer. She got rudimentary training and ended up being in charge of handling conscript labour and security after the first nuclear attacks (she has 6 permanent Rads). For the last offensive, she is transferred to be the brigade liason officer between the Polish and the US. She is not an English expert, but knows enough to get along. Her dream is to find her mother, father and younger sister. They fled west after the invasion.
Corporal Jason Kelly
Kelly is a young-ish working class Irish-American from Michigan. After high school he became a construction worker, but found the job tedious and decided to join the army in 1995. He deployed to Poland in 1997 and has fought in a mortar team the whole war. Before Operation Reset he was given the leadership of the team, which scared him. Kelly has never really found something he was the best at – or even great at – but given the chance, he could shine as a loyal survivor.
He has never been afraid of a good brawl, and is not the type to back down if people push him.
PFC Juan Pérez
Juan came to Texas as an immigrant with his violent uncle and loving aunt and became a runner and spotter and messenger for a gang before he entered his teens. When he was arrested as a juvenile, he got the option to join a military school in return for a lenient sentence. He took that out, and when he was 18, he joined the army just as the war began to loom. He was sent to Poland in early 1998, and excelled in a reconnaissance role. He prides himself of his ability to handle this chaotic environment compared to all the soft Americans. He hates the cold though. Maybe he can get to Spain or Portugal, or somewhere else warmer?
After a couple of kilometers…
Zielinski pulls the pickup truck to the side of the road inside a small copse of trees in the otherwise fairly flat farmland. Captain King has recovered his wits and thanks Zielinski, whom he knows somewhat from his work at HQ. He checks on Kelly, who isn’t wounded, and talks him into a more coherent state. Kelly explains that his mortar squad was hit by counter-fire, and the rest of the team was killed. Pérez is alright and maintains watch, while they do a status. Zielinski gets on her radio, where she picks up the message from HQ: “Good luck. You are on your own!” The 5th US Mechanized Infantry Division has ceased to exist and the Soviet 6th Independent Guards Motor-Rifle Brigade seems to keep pushing west. Gunfire and explosions can still be heard to the east.
King manages to center the team and get them to focus. They agree that using the main road and driving towards Kalisz would be too risky, and they therefore decide to head southwest and see if they can find a small bridge or ford, where they can cross the river (looking at Google Maps versus the game map, it is in fact a stream, not a river, with many small bridges).
From both a meta and in-game perspective this is the status of the small group:
- Fair ranged combat skills
- Strong command and persuasion skills, fairly good team morale (B)
- Enough food and water to last a few days – 18 total food, 14 total water rations
- A working pickup truck with 50 liters of alcohol fuel
- One anti-tank weapon (M136 AT4)
- Captain King has decent tech skills
Not so Good:
- Weak firepower. Only two assault rifles in the team with a meager total of five reloads
- Not great survival or driving skills
- Fairly weak medical skills
- Only one with any Recon skills
The team agrees that the following are priorities:
- Get further away from the advance of the Soviets – as fast as possible
- Avoid violent engagements, unless no other options are available
- Acquire more fuel for the pickup, or get enough parts to build a small still
- Pick up US stragglers, if they have room
- Acquire food
- King and Zielinski only carry a pistol and an underpowered Polish submachine gun, respectively. Acquiring more ammo and decent range weapons for the officers would be an advantage.
A group gets one “group item” per character at the beginning of the game. I’ve picked: M136 anti-tank missile, a pair of binoculars for King (bonus on recon rolls), a basic toolkit (which means they can maintain and repair the truck) and D6 extra rations. Whether the group gets a vehicle is also random. I rolled a pickup-truck.
Day 1 Begins
Location: Map grid Q24 about 10 km southeast of the ruined town of Kalisz
Shift 1 was spent fighting the Soviets and fleeing. The game begins at the outset of Shift 2. The weather is fair. Zielinski is driving, Perez is on watch, while King is resting and Kelly sleeping.
Rules: Each day is made up of four shifts of six hours each. For each shift there are different actions each character can take (rest, take watch, scrounge, hunt etc.). Typically, the team travels during the morning and the day shifts and makes camp in the evening and sleeps during the night. To enter a new hex off road, they need to succeed in a survival roll, and the driver must succeed a drive roll every shift to avoid Mishaps. Zielinski succeeds at both.
Zielinski skillfully navigates the truck across the small country roads. Most of the farms are abandoned or in ruins after the front moved over the area a couple of times. The fields are fallow and full of weeds and progress on the small roads is frequently stopped by fallen trees, craters or mudslides. They do spot a farmhouse that seems inhabited, but with Soviets not far away, they do not stop to investigate (it was the first encounter that shift).
From a small hill, using his binoculars, King spots a bridge that was probably mainly used by farmers back in the day (very successful Recon roll). The team drives another hex. Now they’ve spent 16 liters of alcohol fuel out of their total of 50.
Rules: normally the pickup consumes 2 liters per 10 km hex (6 miles), but as it is driving offroad that number is doubled, and it is doubled again because it runs on alcohol and not gasoline.
After a short break, the two officers decide to use the main road a couple of kilometers up ahead to move south towards Ostrzesow, as it will conserve fuel and they will move faster. Further, it seems like heading towards Wroclaw is the best option if they are to cross the large Oder River further west.
On the way to the road, three Polish civilians (one with a shotgun, another with a rifle and the third with a bow) hails them. Zielinski stops and talks to them in Polish. They are hunters who have managed to kill a deer and want to trade with the characters. They have four rations of meat they want to sell for 25 (the game uses ammunition as currency). The team only has 10 extra ammo as spare “cash”, but Zielinski thinks that purchasing the food will both win over her teammates and help befriend the hunters, so she trades an entire reload for her submachine gun with a couple of rounds to spare. She gets on such good terms with them (she rolls 3 successes on Persuasion) that she gets a discount and when she asks them about fuel they know a guy in Ostrzesow who produces some, which they may be able to trade for.
The trade and negotiations take up some time, before they drive to the main road. The road is pockmarked by artillery and has many empty husks of vehicles. They make it safely to the outskirts of Ostrzeszow a little before evening sets in. The group decides to make camp a couple of kilometers from the town. Moving along two hexes with roads, they spend another 8 liters of fuel. They are down to a quarter tank.
In the evening, King will make camp and try to conceal it, helped by Kelly. Perez will be on watch, while Zielinski goes out to forage for some more water.
“It is almost like barbecuing back home,” says Kelly, grinning. He is turning the meat on a green pine branch, blood and fat dripping into the fire, sizzling. The fire is concealed in a hole in the ground.
The big man looks around in their small camp. The pickup is parked down between a couple of hillocks covered in pine trees and brambles with open fields beyong. King has made a bivouac that rests on the pickup. In the far distance they hear artillery or maybe a tank firing its main cannon.
“Well, not quite,” he adds in a quiet voice.
“Where are you from,” King asks?
“Outskirts of Lansing. Used to work construction. Demolition too. Before I joined up, that is. You, Captain?”
“Small town close to Savannah. But then I moved all over. And now I’m here.” He sighs. “I wonder, what happened back home?”
King has the quarter-master specialty, and is skilled at making camping despite not having other survival skills, and with the aid of Kelly they manage to make a good camp and conceal it fairly well and cook the four rations of deer to perfection (help from another character adds +1 – meaning your dice goes up one step, eg from D6 to D8).
By a ruined house, Zielinski finds an old garden rain barrel and fills their canteens and water bottles. They eat their fill of delicious venison and relax a bit. At night, Kelly is on watch, as he slept during the day in the truck.
This is the end of Day 1.
Proceed to Day 2, where the action picks up…